ScummVM Das erste Spiel läuft auf dem Wave

Alles rund um Programme und Anwendungen für euer Bada OS.
badanation
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Re: ScummVM =(

Post by badanation »

Von Limbo geschrieben:
Ich glaub, da warte ich doch lieber auf ein Bada-Pad, als mich am kleinen Display des Wave zu quälen, all die kleinen Stecknadeln im Heuhaufen zu suchen und zu kombinieren...
Grove
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Re: ScummVM =(

Post by Grove »

Most of the programming work is now complete. I still need to hook up gestures, eg swipe=escape but I need to experiment on a real device to see what works best. Hopefully there won't be too much difference between the handset and the simulator.

The next thing is for Samsung to release BADA 1.2. Apparently I might be able to get it by nagging a Samsung service centre. Depending on which forum you read, it's either coming very soon, or not at all. They no longer provide an SDK for version 1.0 so building for that version is not an option.
http://forums.scummvm.org/posting.php?mode=reply&t=8869" onclick="window.open(this.href);return false;

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1. Post aktualisiert, kann da jemand helfen?
Grove
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Re: ScummVM

Post by Grove »

Image

http://www.users.on.net/~cwarrensmith/bada-scummvm/" onclick="window.open(this.href);return false;
adfree
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Re: ScummVM

Post by adfree »

Cool. :love:

Danke.

Hab erstmal kurz auf XDA gepostet. Hoffe da liest das auch wer.
http://forum.xda-developers.com/showthr ... st14922306" onclick="window.open(this.href);return false;

MfG
Grove
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Re: ScummVM

Post by Grove »

26 June 2011 I had a few hassles earlier this week with Git. This was mostly related to my lack of experience with the tool, but also because my cygwin PATH was pointing to the samsung arm tool chain (required for compiling the code). The cygwin Git seems to use various shell commands, eg rm but the arm tool chain version of these commands must have subtle differences.

The next problem was trying get a game to run (on the phone). I was getting some strange exception in a fairly innocuous looking area of the scummvm innards and I thought maybe this was some kind of internal corruption of the ARM state. I tried removing the dependant libraries (MAD, ogg etc) just to take these out of the equation.

Then I tried commenting out the problem code (really just a log statement) but ran into some other wierd malloc error further down. This error was the audio module trying to re-display the launcher to allow the user to select another audio option. hmm not looking good.... then I tried just changing the audio driver in the config prior to launching the game... and presto... Johnny 5 is alive :)

The game colours look fantastic on the super amoled screen. Next I need to add back the dependant audio libraries, then implement some more useability features. If you would like to try this now/soon you will need to install the BADA SDK, cygwin etc. I don't think there's any other solution for beta-testing other than waiting for this to appear in the app-store.
Stimmt das? Oder lässt sich da etwas machen?



Image

Quelle: http://www.users.on.net/~cwarrensmith/bada-scummvm/" onclick="window.open(this.href);return false;
Grove
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Re: ScummVM - Das erste Spiel läuft auf dem Wave

Post by Grove »

"9 July 2011 Still making slow but steady progress. I've overcome a couple of show-stopper bugs and I have a reasonable idea of how to fix the remaining ones. There was a problem with the audio driver where the sound lagged the display. There were a few problems with getting the application to shutdown correctly to avoid needing to reboot the phone; I still have one remaining issue in this area. I have also fixed the problem with random pixels appearing in the bottom and right edges of the display. I've read that to get app-store approval, applications need to avoid showing a black screen between display the splash screen and completion of application initialization. The application now displays a solid background color until the launcher is ready.

There is still a problem with setting the mouse co-ordinates and I still need to implement some UI controls. The current scummvm on-screen keypad is too small for the display so this will also need some attention.

I think I've gone past the point of worrying about whether the project is technically viable. The next big hurdle might be to ensure samsung allow this on their app-store. Clicking the "like" button on the facebook page will hopefully ensure they are happy to get onboard."
http://www.users.on.net/~cwarrensmith/bada-scummvm/" onclick="window.open(this.href);return false;
BoomerMcBrain
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Re: ScummVM Das erste Spiel läuft auf dem Wave

Post by BoomerMcBrain »

Hallo zusammen,
hier bin ich neu und freue mich, dass es dieses Forum gibt!
Bin durch Zufall auf ScummVM für Bada gekommen und habe richtig Bock auf 'Day Of The Tentacle' auf meinem Wave S8500 (Bada 1.2). Habe das Spiel auch da und die von ScummVM gewünschten files, MONSTER.SOU, TENTACLE.000 & TENTACLE.001 auf die 16 GB Speicherkarte des Handy gezogen. Erst in einen Ordner Games>DOTT.
Wenn ich in ScummVM über 'Add Game' den Pfad angeben will, habe ich die directories Home/, HomeExt/, Media/ und /Storagecard/ zu Auswahl. Leider findet er in allen 4 Quellen kein Spiel: "ScummVM could not find any game in the specified directory!". Also habe ich die 3 files in die oberste Ordner-Ebene der Speicherkarte verschoben und bekomme aber leider dennoch diese Fehlermeldung.
Was mach ich falsch?

Dateigrößen der deutschen Dott-Version sind:

MONSTER.SOU: 227 MB (238.267.139 Bytes)
TENTACLE.000: 7,74 KB (7.932 Bytes)
TENTACLE.001: 10,8 MB (11.373.177 Bytes)

Hat jemand Erfahrungen oder überhaupt schon Erfolg mit DOTT auf dem Wave 8500 ?
Viele Grüße und Dank im Voraus,
BoomerMcBrain

*** Update ***
Hat sich erledigt, man kann also auch Doppel-Klicks in der Pfad-Navigation von ScummVM tätigen. Herrje, dass hätte mir auch früher einfallen können.
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